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Hotel Dash.



Hotel Dash. Suite Success (Final, Repack)

Review

When Quinn’s new travel business hits a snag, she needs Flo’s patented elbow grease to help renovate and run hotels all over DinerTown! Experience a Hotel Dash as you deliver guest’s luggage, drop off room service and provide extra towels and blankets! Along the way you will use your tips to decorate and restore each hotel back to its original charm. Watch out for the mysterious mishaps and accidents that threaten your progress in this fast-paced Time Management game!



System Requirements:
PII-600 / 64M RAM / 16M Video 3D, Windows XP/Vista, DirectX 9.0
Repack by yuwik (Prostokwasheno)
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Fogey Fu 1.0




Fogey Fu 1.0 iPhone iPod Touch
Review

Awaken Old Fogey for you are not dead yet! Does the caged bird remember the freedom of flight? Has the spirit of the tiger withered with the seasons of life? Has the master of old forsaken his earthly body? Your warrior’s spirit cannot be contained within these restrictive hospital walls. Adventure awaits you outside. Escaping will require the strength of the tiger, the courage of the panther, the agility of the crane, and the cunning of the snake. This is your Final Battle. You are the dragon and only you can unleash Fogey Fu!

GAMEPLAY

-Choose your favorite fogey and battle your way thru floors of the hospital. If your able to fight thru orderlies, nurses, greedy relatives, acrobatic surgeons, deadly doctors, and death himself you may reach the ultimate destination, “the lobby”.
-Your entire body is a lethal weapon. Chop, kick, and thrust your way thru hoards of medical personnel.
-Watch carefully for hidden bonuses that release super attacks and invincibility such as the ScootMaster 5000 power chair and the mighty blue pill of vigor.
-Raid the nurses station at the end of each floor level for power ups like puddings and ointments to enhance your fogey’s abilities.
-Foes are many and armed to the teeth. Orderlies hurl bed pans and whip enema bags, burly nurses mercilessly kick your shins, deadly doctors attack with syringes, ninja like surgeons employ amazing acrobatics, greedy relatives try to impose their will, and death himself attacks with a scythe, but even death is not the end the final foe is double deadly!




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Dragon Ball Z - Attack of the Saiyans (2009) [NDS]




Review
by Jack DeVries

Dragon Ball fans have a pretty good Fall season in store for them. Namco Bandai Games is releasing Goku themed games on nearly every system, and most of them are totally different. While the Wii has its sidescrolling beat-em-up based on the original Dragon Ball series, the Nintendo DS gets an old school role playing game that picks up pretty much where the Wii game lets off. We got a chance to try out the DS game and beat the crap out of Master Roshi.

Dragon Ball Z: Attack of the Saiyans picks up after the great dragon revives the characters that Piccolo killed. The game starts off with Krillin, Yamcha, and Tien as they head off to go meet up with Goku (and later Gohan, Piccolo, and other characters). You've probably guessed that Saiyans attack, which you probably already know since that's like the first episode of the series. If you've played any of the Gameboy Advance Dragonball RPGs you'll be familiar with the style: small sprites of the characters on top of painted, isometric backgrounds. Lots of talking heads, too. The game is being developed by Monolith Software, a team that hasn't had many games released in the US.

The battle engine on Attack of the Saiyans is a three-party system. Players control three characters, and can switch them out for other ones. It's standard RPG controls. Pick an attack, item or special move from the menue. Select an enemy. Then watch the fireworks. We've only gotten to play a little of the game so far, but there will be combo attacks and specials that team up the characters. Just like the previous DBZ RPGs, the battles and special moves are the coolest part. Each character has various special attacks, ranging from fierce physical combos to the classic Kamehameha, to other elemental moves. Players can also guard against attacks with some quick timing, and based on the early boss battle we played, this will become crucial to surviving some of the tougher battles.

At this point the game feels very much like a GBA game. The bottom screen is relegated to some menus and a display of your equipped items, but we haven't seen any touch screen gameplay so far. We haven't seen anything particularly new in general, but for fans of the series this looks like a heaping helping of the same stuff you already like. The three character battles are and special moves are pretty sweet though. There's something really satisfying about energy blasting a small dog person in the face.
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