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Hoyle Card Games 2010



Review
This will probably be the last time I purchase a card game product from Hoyle unless the company makes some much needed changes. Hoyle needs to revert to the old 2008 format and give us different animated characters every year instead of the same ones year after year. Why does Hoyle insist its characters be so annoying? Jasper tells you that you had better sleep with one eye open if you challenge his remarks. Harley the bear tells you that you may wind up with a fish head in your bed. When you play Gin, even the usually supportive Chloe is obnoxious. If you challenge her comments, she might tell you, "Oh yeah! I hope you get shin splints!" A game like this should be light hearted, not so heavy handed. Sometimes, the characters say things that make no sense. What does Roswell the alien mean when he says, "Goodbye, Mr. Spalding"?

When you play Oklahoma Gin, it's important to remember the first upcard because that card determines the number of deadwood points you need to knock to end the hand. In the 2008 version of HCG, the first upcard is displayed prominently in the upper left hand corner, easy to read. In the 2010 version, the first upcard is displayed in the lower right hand corner but is virtually impossible to read. At the end of each hand in the 2010 version, you can see what cards your opponent had but you can't see what cards you had because the scoreboard covers them up. In the 2008 version, you can see your cards and your opponent's cards at the end of each hand without the scoreboard covering them up. In Oklahoma Gin it's traditional for the game to end after someone scores 150 points. Since spade hands signify double points, points accumulate more quickly than in regular Gin. In HCG, a game of Oklahoma Gin ends after only 100 points are scored, the same as in regular Gin.

When you play Hearts, it's important to try to play the Queen of Spades (13 points against your opponent) on the player with the lowest score. As in golf, the player with the lowest score in Hearts wins the game. The animated characters, however, are programmed to play the Queen at the first opportunity regardless of score. As a result, they often play the Queen on the player with the highest score. That makes no sense. The game should be fixed so that the characters can target the player with the lowest score.

The Hearts settings allow you to use alternate passing so that you pass three cards to a different player at the start of each new hand but there is also a no pass play where you don't pass to anyone. When I played hearts online at the now defunct Hoyle Sierra website, everyone I played with hated the "no pass" rule. I suggest Hoyle add an option that allows you to pass to a different player at the start of every hand. Yes, I know there is an option that allows you to always pass left but that means you are always passing to the same character. The 2008 version let you know in advance if you were passing to the right, left or across. In the 2010 version of HCG, unless you recall who you passed to in the previous hand, you have to pass blindly.

In Hearts, if you shoot the moon (capture the Queen of spades and all thirteen hearts), you score 26 points against the other players. Since the game ends once someone accumulates 100 points, that doesn't help if your score is 75, an opponent's is 90 and the low score is 42. I prefer an option that allows you to either add 26 points to your three opponent's score or else take 26 points off your own score. In earlier editions of this game, the characters would congratulate you if you shot the moon. Robin the forest ranger from Hoyle Games 5 could always be relied on for a shoot the moon comment. In the 2010, 2009,2008 and 2007 edition of HCG, the characters say nothing when you shoot the moon.

If you are more interested in playing cards online with real people rather than playing with animated characters, do not buy HCG 2010. It will not allow you to access the online card-playing site called Hoyle Royal Suite. HCG 2009 will allow you to access Royal Suite but be warned. At the moment, there are virtually no players on this website. The site is pathetic in comparison to the wonderful five star Hoyle Sierra website that was discontinued in early 2009. When I asked Hoyle Online Customer Support why the website was dismantled, I was told, "The rights to use the gaming software and the underlying servers have expired and Activision has declined to renew these licenses." Funny how Activision didn't renew these licenses the very year Hoyle came out with its own card playing website.

As I said, Hoyle Royal Suite is a pathetic website but it's better than all the other online card playing websites, that is, if you can find someone to play with. MSN, Yahoo, Hardwood Hearts and Hardwood Spades are even more pathetic than Hoyle Royal Suite, which says something about the sorry state of card-playing websites now that Hoyle Sierra is gone.

If you are only interested in playing with animated characters, buy HCG 2008 instead of 2009 or 2010. If you are more interested in playing online, buy HCG 2009 at your own risk. I can't guarantee you will have anyone to play with or that Hoyle won't drop Royal Suite also.

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Uno Card Game ver. 2.2



UNO is one of the world's most popular family card games, with rules easy enough for kids, but challenges and excitement enough for all ages. Each player is dealt 7 cards with the remaining ones placed face down to form a "draw" pile. The top card of the draw pile is turned over to begin a "discard" pile. The first player has to match the card in the discard pile either by number, color or word. For example, if the card is a red 7, player must throw down a red card or any color 7. Or the player can throw down a Wild Card. If the player doesn't have anything to match, he must pick a card from the draw pile. If he can play what is drawn, great. Otherwise play moves to the next person. When you have one card left, you must yell "UNO" (meaning one). Failure to do this results in you having to pick two cards from the draw pile. That is, of course if you get caught by the other players. Once a player has no cards left, the hand is over. Points are scored and you start over again.
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Bridge Baron 20 v20.0.1



Bridge Baron 20.0.1 | PC Game | Windows


Review
Features include:
* Greatly expanded defensive lead and signal agreements

* 26 new play problems from the bridge book "A Computer's Twist"

* Improved bidding and play

* 3 new bidding conventions: Soloway Jump Shifts, Meckwell, Lebensohl after Reverses

* Seven new bridge tournaments for free

* 24 new challenging problem deals for a total of 288 challenges

* Improved graphical user interface, including the ability to replay tournament deals

* ========================================================

* States a line of play for all claims

* Improved bidding agreement flexibility (set your own takeout-double level)

* Now draws negative inferences (gaining information not only about bids made, but also about bids not made)

* Seven new bidding conventions including Two-Way Drury, Multi-Landy, and Graded Ogust

* Increased feature set on the Macintosh

* New tournaments and new challenges

* You can now see what Bridge Baron is “thinking” about, at higher levels of bidding and play

* At higher levels of bidding and play, while Bridge Baron is “thinking”, you can force it to bid or play immediately by clicking the “Bid Now” or “Play Now” button

* The option to choose among hand evaluation methods, such as long-suit point count or short-suit point count

* On the Mac, vastly improved user interface

* Improved bidding and play, including improved Two-over-One bidding, improved matchpoint-focused bidding and play when playing tournament deals at matchpoints, and more realistic double-dummy cardplay
* Bridge Baron can optionally alert and announce bids
* We have greatly expanded and improved the statistics
* Improved claiming by Bridge Baron, especially in notrump contracts
* Twelve new bidding conventions: Leaping Michaels, Kokish Relay, McCabe Adjunct, Snapdragon Doubles, Bart, Rosenkranz Redoubles, Mixed Raise Jump Cue-Bid Responses, various 3-level responses to 1NT, and Jacoby Transfer Superacceptances with Working Doubletons

* Bridge Tournaments, including the 2006 Cavendish at cross-IMPs
* 24 new Bridge Challenges have been added, totaling 240 problem deals in all
* Improved bidding and play
* Improved! Now choose to open 1NT with a 6-card minor or a stiff honor
* Improved! Now choose to play Puppet Stayman after 1NT, after 2NT, or both
* All 53 octillion (that’s 53 billion billion billion) bridge deals as possible random deals in Bridge Baron
* Improved double-dummy capabilities.
* Double-dummy and par-contract solvers

SYSTEM REQUIREMENTS:

- Windows (English, German, and French only) : 32 MB RAM, 100 MB hard drive space, Windows 2000/XP/Vista operating systems.
- Macintosh/iMac/MacOS (English and French only) : Universal Mac OS X application, requires OS X 10.4 or later
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