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Divinity II: Ego Draconis







Review

Many years have passed since the darkness of Damians armies was repelled and Damian was banished into another realm by mans Demigod hero, the Divine. While men enjoy their first years of real peace, Damian breaks free from his bonds and returns to the world of Rivellon to take vengence on he who imprisoned him. To do so Damian takes control of the minds of the worlds rarest and most power beings: The Dragon Knights, whom he unleashes on to the world. It is one of them who kills the Divine. With the dragons now on the side of evil, many young men and women of Rivellon have taken up the role of ridding the world of these dragons - they are known as Dragon Slayers.




Features:

* Fight as both Human and Dragon For the first time an RPG unleashes the power of the Dragon on you Climb high and vaporize all the stand in your way as you strategically use both Human and Dragon forms to defeat Damian and become the ultimate Dragon Knight
* Dynamically unfolding storyline depending on yoru choices and skills Divinity II Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives
* use your powerful battle tower as base of operations Looming like a collosal stone claw over Sentinel Island stands the Battle Tower
* Build your own ultimate fighting creature Conjure the spirits to bring to life a creature made from body parts you have collected during your battle This creatures power is literally the sum of his body parts.
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Planet Alcatraz [SKIDROW]



Review

Planet Alcatraz is a 3D role playing game with isometric projection. The player travels through the game world and fights against enemies in the real-time mode. In a general sense Planet Alcatraz can be portrayed as a non-linear adventure with lots of shooting. Several genres are mixed in this game but despite that fact it isn't stuck between them and appears to be a classical RPG that is based on a specially developed system. The action takes place on prison planet Alcatraz. Its inhabitants are inveterate criminals that were banished there for the life term for their terrible crimes. The main objective of the game is to control a sabotage group that consists of the only one person in the beginning and enlarges through the game. The player has to use all sorts of resources and means to accomplish the mission.



Key Features:
* A great number of key features make Planet Alcatraz unlike other games, but fans of such projects as Crusader: No Regret, Fallout Tactics, Star Wars: Knights of Old Republic, Silent Storm and Rage of Mages will certainly find it very attractive;
* Absolutely unique universe
* Creation of the main character allows changing basic characteristics and appearance including facial animation based on LifeMode technology
* Advanced role and fighting systems developed specially for that game
* Tense atmosphere determined by deep immersion to planet's criminal world
* Modern 3D engine
* Comprehensive dialogue system allowing the player to choose the way of behaving and communication on his own
* Possibility to influence on NPC either in moral or physical manner
* About 100 kinds of cold steel and firearms
* About 200 characters involved in dialogues
* About 80 original monsters, including flying and poisonous
* Cinematic trailers competently interlaced with the story line
* Thrilling non-linear plot line teemed with plenty of keen occurrences
* Fights and adventures with different behavioral and battle options
* Original sounds and music



Minimum System Requirements
Operating System: Microsoft® Windows® XP/Vista
Processor: Intel Pentium IV 3 GHz or AMD Athlon 1,4GHz+
Memory: 1 GB RAM
Video card: NVIDIA GeForce 6600/ATI Radeon X800, 128 MB
Sound card: DirectX 9-compatible sound card
Hard disc: 5 GB free disc space
CD ROM: DVD-ROM 4X
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Dragon Ball Z - Attack of the Saiyans (2009) [NDS]




Review
by Jack DeVries

Dragon Ball fans have a pretty good Fall season in store for them. Namco Bandai Games is releasing Goku themed games on nearly every system, and most of them are totally different. While the Wii has its sidescrolling beat-em-up based on the original Dragon Ball series, the Nintendo DS gets an old school role playing game that picks up pretty much where the Wii game lets off. We got a chance to try out the DS game and beat the crap out of Master Roshi.

Dragon Ball Z: Attack of the Saiyans picks up after the great dragon revives the characters that Piccolo killed. The game starts off with Krillin, Yamcha, and Tien as they head off to go meet up with Goku (and later Gohan, Piccolo, and other characters). You've probably guessed that Saiyans attack, which you probably already know since that's like the first episode of the series. If you've played any of the Gameboy Advance Dragonball RPGs you'll be familiar with the style: small sprites of the characters on top of painted, isometric backgrounds. Lots of talking heads, too. The game is being developed by Monolith Software, a team that hasn't had many games released in the US.

The battle engine on Attack of the Saiyans is a three-party system. Players control three characters, and can switch them out for other ones. It's standard RPG controls. Pick an attack, item or special move from the menue. Select an enemy. Then watch the fireworks. We've only gotten to play a little of the game so far, but there will be combo attacks and specials that team up the characters. Just like the previous DBZ RPGs, the battles and special moves are the coolest part. Each character has various special attacks, ranging from fierce physical combos to the classic Kamehameha, to other elemental moves. Players can also guard against attacks with some quick timing, and based on the early boss battle we played, this will become crucial to surviving some of the tougher battles.

At this point the game feels very much like a GBA game. The bottom screen is relegated to some menus and a display of your equipped items, but we haven't seen any touch screen gameplay so far. We haven't seen anything particularly new in general, but for fans of the series this looks like a heaping helping of the same stuff you already like. The three character battles are and special moves are pretty sweet though. There's something really satisfying about energy blasting a small dog person in the face.
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Planet Alcatraz [SKIDROW]




Review

Planet Alcatraz is a 3D role playing game with isometric projection. The player travels through the game world and fights against enemies in the real-time mode. In a general sense Planet Alcatraz can be portrayed as a non-linear adventure with lots of shooting. Several genres are mixed in this game but despite that fact it isn't stuck between them and appears to be a classical RPG that is based on a specially developed system. The action takes place on prison planet Alcatraz. Its inhabitants are inveterate criminals that were banished there for the life term for their terrible crimes. The main objective of the game is to control a sabotage group that consists of the only one person in the beginning and enlarges through the game. The player has to use all sorts of resources and means to accomplish the mission.



Key Features:
* A great number of key features make Planet Alcatraz unlike other games, but fans of such projects as Crusader: No Regret, Fallout Tactics, Star Wars: Knights of Old Republic, Silent Storm and Rage of Mages will certainly find it very attractive;
* Absolutely unique universe
* Creation of the main character allows changing basic characteristics and appearance including facial animation based on LifeMode technology
* Advanced role and fighting systems developed specially for that game
* Tense atmosphere determined by deep immersion to planet's criminal world
* Modern 3D engine
* Comprehensive dialogue system allowing the player to choose the way of behaving and communication on his own
* Possibility to influence on NPC either in moral or physical manner
* About 100 kinds of cold steel and firearms
* About 200 characters involved in dialogues
* About 80 original monsters, including flying and poisonous
* Cinematic trailers competently interlaced with the story line
* Thrilling non-linear plot line teemed with plenty of keen occurrences
* Fights and adventures with different behavioral and battle options
* Original sounds and music



Minimum System Requirements
Operating System: Microsoft® Windows® XP/Vista
Processor: Intel Pentium IV 3 GHz or AMD Athlon 1,4GHz+
Memory: 1 GB RAM
Video card: NVIDIA GeForce 6600/ATI Radeon X800, 128 MB
Sound card: DirectX 9-compatible sound card
Hard disc: 5 GB free disc space
CD ROM: DVD-ROM 4X
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Kingdom Hearts 358/2 Days




Review

If you had asked me a few weeks back to tell you which of the portable Kingdom Hearts titles I was more excited for, I probably would have went with Birth By Sleep on the PSP. It looks better, and it seemed more like a traditional KH title (with Sora!), while this game, 358/2 Days, seemed like more of an odd spin-off than anything else. So imagine my surprise when I found out that I actually enjoyed 358/2 Days, hell, I actually ended up really enjoying it.

It does have a slightly different structure to it than the previous main Kingdom Hearts titles (I don't think it compares at all to Chain of Memories, other than running a little concurrent story-wise), but there's enough of that familiar gameplay present here that it won't be off putting to the previous fans. If nothing else, the mission structure introduced here really lends itself well to portable play, and while there are a few missions that tend to be on the long side of things, for the most part this is easily a title that can be picked up and played for 10-15 minute chunks before you can save and put it back down again. That's one of the small things I enjoyed about the game, it actually felt like a portable title, as opposed to a console experience shrunk down to the small screen and forced to fit.

The story of this title, as you probably know by now, revolves around the character of Roxas that was introduced in Kingdom Hearts 2, and his involvement with the mysterious Organization XIII. There's another character introduced here, Xion, that plays a somewhat significant role in the plot, but I won't spoil much of that here. Needless to say, this is pretty much Roxas' game, and you'll get to learn some interesting stuff as it goes along. Those of you that don't care for the overall zaniness or nonsensical stuff in Kingdom Hearts are going to be further put off by most of the revelations here, but if you're somewhat invested in the story up to this point, I think there's suitable payoff. I really enjoy the series, and what I've come across has definitely kept my interest up.

The core fighting aspect of the gameplay is pretty much the same as previous Kingdom Hearts titles. Like Sora, Roxas wields a Keyblade weapon, and also has access to magic attacks like Fire, Ice, Cure, and so on. There's a small menu at the bottom left of the screen, which is defaulted on the Attack option, so when you tap the action button you're just swinging your Keyblade around. The game autolocks on to the nearest enemy in combat, but you can switch that around easily enough by just using the D-Pad to change your direction towards whatever enemy you want to fight. Most of the basic battles aren't particularly challenging, but certain boss fights will have multiple points on their body that you can hit, so being able to change which one you're targeting is useful. If you want to cycle through the menu, just tap X, and since there's not a lot of options to sort through, you can easily find a safe spot and move through them fast enough. It's probably a little awkward if you haven't played a KH game before, but fans of the series will feel pretty comfortable with the set-up.

There is a new system introduced here that ties into leveling and skills, called the Panel system. Basically, every item, power-up, and level increase generates a panel of varying sizes. You have a certain number of slots to fill up in your Panel board, so if you want to stock potions or ethers for an upcoming mission, you head into your menu screen and move those panels over to your board, which basically adds them to your inventory. The same works for magic, you'll get panels for spells like Fire, which you'll add to the board. Every panel constitutes a charge, so if you have three panels of Fire, you can cast Fire three times. They don't disappear after use, but you have a limited number of uses within one mission. There's other panels that upgrade your weapon abilities, grant abilities like Block and an Air Dash move, and there's even panels that will allow you to doublecast or triplecast magic. Also, the leveling system is tied into Panels, and when you gain enough experience for the next level you're actually granted a level up panel to install. In theory, you could not install the level up panels at all and keep yourself under-leveled, so you'll want to make sure to check your inventory often. It's not a bad system once you get used to it, but I didn't care for the inability to stack multiple items and how they've tied leveling into it. You do feel like you're short on space at the beginning of the game, but soon it starts to dole out slot enhancers after just about every mission you go on, which will increase your available panels by one each time (and thankfully they don't need to be installed as well). One other inventory issue that I found annoying was that you had a limited number of spaces to fill in your "backpack" during missions, especially since item drops and treasure chests are pretty frequent. You're not generally going to miss out on anything big if your inventory is currently full, but I'm not sure I see the point in limiting it to begin with. You'll gain some enhancements to your backpack eventually, but they're few and far between, so it still remains an issue for the majority of the game.

The other new aspect introduced here comes from the Mission structure of the game. There's a hubworld at the Organization XIII base, where you'll take on missions assigned by XIII members. There are story-based missions that are mandatory, signified by a keyblade symbol, and others that are optional but will yield decent rewards and experience if taken on. There's a small list to choose from most times, usually no more than four or so. If you want to skip the optional missions, you can just hit the advanced button to move the story along. Missions are usually explained well before you take them on, giving you the chance to swap out panels and come into the situation with the best equipment options you can muster. Also, it was nice to see the rewards listed too, giving you an idea of whether or not an optional quest would be worth checking out. You can only save your game within the hubworld, but most missions don't take longer than 5-10 minutes to complete, even with the occasional story moment tossed in, so it's not much of an issue. Also, the game isn't particularly hard, and boss fights all have patterns that are fairly easy to recognize and exploit.

The game tries to maintain the same visual style as the previous entries, and I think they would have been better off by going with a stylized approach for the DS. The 3D is decent, but it's not the best effort by Square on the system so far. The worlds you'll visit are surprisingly open though, and while a lot of the locations seem to be lifted out of KH2's design, there are a few new areas to check out and explore. Still, they're very simple in design, lacking detail, and I'm a little under-whelmed at times. It was cool to see some decent cutscenes inserted at various points, along with voice acting for those scenes, which helps keep the game in line with the previous entries. Also, the music is great once again, using a lot of familiar tracks and some remixes to remind that you are, indeed, playing a Kingdom Hearts title. I really enjoy the Dearly Beloved remix here, and outside of KH2, it's probably my favorite rendition of the tune.

My only other issue with the game is that it's a slow, slow start before you really feel like it's taken the training wheels off. Even 3 hours into it you'll get some new tutorial pop up about an item or panel you received. The early missions are very focused on getting you acclimated to a control scheme that's already pretty simple, and since I don't think the game is really user friendly for anyone that hasn't played a Kingdom Hearts title before, I'm not sure why the felt the need to explain to me how to jump and do basic attacks in the amount of detail they have here. It's not a big deal for me, but if you complained about the opening of KH2 being slow, it'll probably bug you just as much here.

But yeah, I was a little taken aback by how much I enjoyed the game. I figured it would be all right, sure, but I liked it far more than I thought I would. It's a great entry into the series for long time fans, and while I don't think it would work well for anyone that's unfamiliar with the series by this point, it's obviously not meant to appeal to a newcomer anyways. Definitely worth picking up, and I'm glad I had the chance to check it out. It's nice to get a little more light shined on Roxas and Axel in particular, so fans of those two characters will be pretty pleased I think.
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Carnivores II



Carnivores II

Review
Events of sequel take place on the same planet FMM UV-32. To deliver more exciting hunting experience DinoHunt Corp. opened some new locations with new and some old types of dinosaurs. Also it have changed the rules of hunting.



At the beginning you are given a credit of 100 points. They allow you to purchase simple weapon and choose an easy-to-hunt creatures. Once you hit them, you earn more points, depending on creature type and artifact usage. Earnig points gives you an opportunity to purchase advanced weapons, artifacts and a licence to hunt more expensive dangerous dinosaurs.



Game features:
• 5 Hunting Locations 4 times bigger than in Carnivores
• 6 Weapons
• 15 Types of Dinosaurs


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